Crysis
2 is set in New York City in 2023 (three years after the events of the first
game), which has since been evacuated due to alien infestation. Similar to its
predecessor, Crysis 2 provides freedom to customize weaponry and abilities.
Crytek wanted to avoid making another game set in a jungle environment, as were
Far Cry and Crysis; New York City has been dubbed an “urban jungle”. The urban
atmosphere offers more options in how to progress and plan attacks. Players are
able to navigate between floors and buildings, as well as a destroyed
cityscape.
Crysis 2 bears the weight
of heavy expectations on its shoulders. PC gamers want a new system-crushing
game to show off their hardware, and console players were promised the
"best-looking game ever." In the wake of Modern Warfare's ascension,
Crysis fans worried that the series' expansion to consoles would lead to a
narrow, dumbed-down experience.
Set in a 2024 that seems
more like the day after tomorrow, Crysis 2 depicts New York City, under assault
from all directions. A bizarre virus is devouring entire boroughs; the city is
under uneasy martial law, brought about by a strained partnership between the
military and private security conglomerate Crynet. Then the alien invasion
begins, and things fall apart. As a marine named Alcatraz (Callsign? Codename? Rude
parents? Crysis 2 never says), you arrive amidst devastation and chaos,
sporting Crysis' trademark Nanosuit -- a semi-living suit of combat armor with
advanced AI.
The Nanosuit is the lens
through which you view Crysis 2, and it adds a great sense of cohesiveness to
the game. Once you hit the Start button, everything you see and do -- save for
load screens -- occurs in first-person view. Instead of wading through weapon-
and power-selection menus, you're presented with in medias res overlays and
subtle visual effects, which indicate the Nanosuit's status. The Nanosuit has
three modes: Stealth imparts near-invisibility; strength grants more powerful
melee attacks, greatly increased movement speed, and jump height; and armor
makes you something of a walking tank. Each power drains your suit's energy to
varying degrees -- and Crysis 2's foundation lies in juggling these powers,
finding new ways to combine them, and using them in unexpected ways.
It's great, then, that
Crytek presents such a varied playground in its torn and broken New York City.
Crysis 2 shines most when you push the Nanosuit to the limits of what you think
it can do, and the best moments come from points where you stop and ask
"did I really just pull that off?" Crysis 2 is a collection of sandboxes,
some enormous in size, all laid out to provide multiple options for tackling
your objectives. Your suit's AI identifies strategic points of interest if you
choose, allowing you to mark tactical points or elements, like weapon caches
and enemy locations. After that, it's up to you: Will you crank up your armor,
tear a mounted machine gun off its hinges, and walk through the front door? Or
will you sneak in to flank an enemy position, silently murdering foe after foe.
Crysis 2's enemy AI is
smart, yet believable. Sure, you can set enemies up for ambushes, but
carelessness often provokes massive coordinated responses that require quick
thinking to deal with. Combat usually spirals out from the initial encounter
randomly, and most fights unfold differently each time you play them. Thank
Crysis 2's environments, which aren't just wide, but also tall -- you can
always find a way up and over, a way to come crashing down. When you fight
Crynet's paramilitary forces, the ability to strike from on high and disorient
your opponents is empowering and predatory. During encounters with the alien
Ceph, the balance shifts; your attention isn't just on where you can go, it's
where your more mobile foes can cut you off and ambush you. While you're the
cliched one-man army, the tools at your disposal are primed to enable clever
play more than brute force. The free-wheeling weapon customization from the
original Crysis has returned, which allowed you to modify weapons with scopes,
silencers, undercarriage attachments and such, and it's been joined by Nanosuit
upgrades. The suit upgrade menu is actually your hand - twitching each finger
selects a different subset of upgrades, and only one of each subset can be
active at once.
System= Pentium D CPU 2.8 GHz
RAM= 1 GB
Video Memory= 256 MB
Size= 12.13 GB
OS= Windows XP, Vista, 7 and 8
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